Kinda like, he is a good person but when we do a genocide run, he gets traumatized with the need to kill, then we force him through a pacifist run, he waited the whole game to kill everyone. They did indeed do the full murder run! The soulless ending in Handplates is interpreted in a more meta, symbolic way though.I have been thinking, the game breaks the 4th wall many times, most people say the first human takes the protagonist's body in the soulless pacifist run, but I have been thinking, what if, since we got to the end and we controlled the protagonist, the protagonist is just being himself? at the end of a genocide run there is something along the lines of "I noticed my determination wasn't mine, but yours", we are the ones making the protagonist progress, making him kill or spare, fight or have mercy, what if we are selling not the protagonist's soul to the first human, but instead our soul to the protagonist? You can think of the player still being “present” during the pacifist ending (the shadowZar hanging around Frisk and that Frisk’s SOUL is missing) as basically the equivalent of Radic showing up in the Pacifist ending with the pie. The player is there in a sense - Frisk is not. Technically the game is over at that point so there literally shouldn’t be a player anymore, but the lines around the definition of “player” are deliberately blurry in Handplates for reasons that should become more apparent later.įor clarity’s sake, the player timeline in Handplates goes like… It’s not the most literal interpretation of the ending of course, but it does fall in line with my personal interpretation of it (that the person you sell your soul to at the end of the murder run is yourself, or rather, your completionist side that can’t let these characters go out of a twisted kind of love for them). True reset (everything is wiped - there’s no evidence anywhere that this ever happened except the player’s reaction to Sans asking if they’re a good person and the player talking about what made them do a murder run when they decide to reset to find Gaster.Some dialogue with Flowey also alludes to it, unintentionally on Flowey’s part) A whole bunch of Neutral runs (essentially getting every possible ending, thus Sans’s new set of deja-vu memories).Hopefully that makes things a bit clearer, haha. The difficult thing is that the Handplates story is told from the perspective of the characters in Undertale, and there are things going on outside the game that they have no way of ever knowing or really understanding. It’s hard to get that across… but there’ll be more about it later. What about the computer? Things get a bit fiddly here. The timeline that the brothers saw (and Gaster subsequently recorded) was the murder run, since the first pacifist run essentially never happened by the game’s reckoning. Since the murder run basically destroyed all reality (as well as had lasting consequences beyond that ending), their vision wasn’t able to go past that point to see the human reset it again, so from their perspective the murder run was just where everything ended. This is why when they go check the computer later when the human starts their neutrals, the results of it haven’t changed! The data fed into the computer was from the murder run timeline, and since neither of them have been scraped for more data since Gaster existed, the data is out of date.Frisk is the main character of the story. They don't express emotion often, yet are somewhat childish. They view themselves as worthless or a bad person. However, they wear long sleeves and leggings to hide this.įlowey is careless and irritable. SOULless beings lack love, hope and compassion, but Flowey occasionally shows signs of these traits. Created by Lnoj CharaĬhara is often sarcastic. They urge Frisk to reset the timeline, and finish the genocide route one last time. Chara remains translucent to the viewers (with the exception of when they are in the void), but can only be seen by Frisk. Their eyes are naturally red, but glow whenever they are mad or make their "creepy face".
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